Openings
The Pointing Finger
仙人指路
If you want a flexible first move as Red, one that keeps your plan hidden until Black has shown one, this guide is for you. It takes you through the course line move by move, shows how Black most often replies and points out the mistakes beginners make. The pointing finger (仙人指路, xianren zhilu) opens by advancing the soldier on the third or seventh file, the soldier in front of a horse. The archive holds 6,218 games that begin with it.
- Moves
- 1. P3+1
- Played by
- Red
- Family
- Soldier opening
- ECCO code
- E00 to E39
- Games in the archive
- 6,218
What does the first move do?
With 兵三进一 (P3+1), the soldier on g3 steps forward to g4, and Red waits to see Black's plan. Apart from the central cannon, this push on the third or seventh file is one of Red's common first moves. The ECCO opening codes give it a class of its own, class E, while the other openings that do not start with the central cannon share class A. Codes E00 to E39 cover the pointing finger itself, and E40 to E48 the mutual pawn opening.
The push also clears the way for a horse. A horse on g2 jumps to f4 or h4 through g3, the point the soldier has now left. The board plays the first move, then 炮8平7 (C8=7), Black's most common reply in the archive, and Red's horse move 马二进三 (H2+3). Its two lines show where the horse on g2 can now go.
Black's reply on the board is the soldier-bottom cannon (卒底炮, zudipao), also known as 一声雷 (yishenglei). It is an attacking reply: the cannon on g7 attacks the soldier on g4, with Black's own soldier on g6 as its screen.
The course line, move by move
The board below plays the line that the site's opening course teaches for the pointing finger. It starts with the opening's standard moves, and a computer engine continued it from there; the board shows its first twelve moves, six for each side. The course plays the line on the left wing, starting with 兵七进一 (P7+1). This page mirrors the same moves onto the right wing so that they match the archive's cards and boards further down.
Black answers with the soldier-bottom cannon, and Red brings the left cannon to the centre file. After six moves, three for each side, the line has played the four moves of the first card below, with a horse out on each side as well. Both sides then bring a chariot to the b-file, and Red's horse goes from g2 to f4 through the point that the first move cleared. The line ends with Black's chariot on h9 attacking Red's cannon on h2 down the open h-file.
The starting position. Press Play to watch the line, or step through it one move at a time. The list of moves explains each one.
How does Black reply?
Black can answer the soldier move in several ways. The board below starts after 兵三进一 (P3+1), a position that 6,218 games in the archive reached, and its arrows show Black's three most common replies with their shares. All three have names: 炮8平7 (C8=7) is the soldier-bottom cannon, 卒3进1 (P3+1) turns the game into the mutual pawn opening (对兵局, duibingju), and 马2进3 (H2+3) gives the advanced soldier against the horse (挺兵对起马, tingbing dui qima).
Under the board you will find the archive's four named lines. The first two continue the soldier-bottom cannon, the third answers the soldier move with a central cannon, and the fourth is the mutual pawn opening.
Left central cannon against the soldier-bottom cannon and left elephant 仙人指路转左中炮对卒底炮飞左象
1,884 games in the archive: Red wins 38%, draws 40%, Black wins 22%
- 1.P3+1C8=7
- 2.C8=5E7+5
After the soldier-bottom cannon, Red moves the left cannon from b2 to the centre file, where it attacks the soldier on e6, and Black moves the left elephant from g9 to e7. Those two choices, Red's left central cannon and Black's left elephant, give the line its name. The course line plays the same four moves within its first six, with a horse out on each side as well.
The cannon takes the centre soldier 仙人指路转中炮对卒底炮,炮打中卒
220 games in the archive: Red wins 43%, draws 35%, Black wins 22%
- 1.P3+1C8=7
- 2.C8=5E7+5
- 3.C5+4A6+5
From the position of the first card, Red's central cannon takes the soldier on e6 and gives check, with Black's elephant on e7 as its screen; from e6 it also attacks the soldiers on a6 and i6. Black blocks the check by moving an advisor from f9 to e8, where the cannon attacks it through the elephant. The capture of the centre soldier gives the line its name. In the course line, Black's horse reaches c7 before Red's cannon comes to the centre, and from there it guards the soldier on e6.
The returned central cannon 仙人指路对还中炮
156 games in the archive: Red wins 53%, draws 25%, Black wins 22%
- 1.P3+1C8=5
Black answers the soldier move at once with a central cannon: the cannon moves from h7 to e7 and attacks the soldier on e3 through Black's own soldier on e6. This reply, the returned central cannon (还中炮, huanzhongpao), ignores the advanced soldier and goes straight for Red's centre soldier. The line is named after it.
The mutual pawn opening 对兵局
1,577 games in the archive: Red wins 42%, draws 37%, Black wins 21%
- 1.P3+1P3+1
Black answers in kind and pushes the soldier from c6 to c5. This is the mutual pawn opening: like Red, Black keeps its plan hidden and stays flexible, and the game can later turn into many kinds of opening. It is a fairly solid reply, and the soldier move gives the line its name. Xiangqi Arena has a separate guide to the mutual pawn opening.
Waiting for Black's plan
The idea behind the opening is waiting. Red advances a soldier and keeps its own plan back until Black has shown one, a little like throwing a stone to test the way. The pointing finger is a slow attack, and players like it because it is flexible and can grow into many kinds of set-up. Openings of this kind are also less bound by theory than the central cannon openings.
Black's reply tells you what kind of game Black wants. The returned central cannon and the soldier-bottom cannon are attacking replies: the first ignores the advanced soldier and goes for Red's centre soldier, and the second attacks the advanced soldier itself. The mutual pawn opening is fairly solid, and 象7进5 (E7+5) is very solid; it leads to the pointing finger against the flying elephant. The golden hook cannon (金钩炮, jingoupao), 炮2平7 (C2=7), is one of the rarer replies.
If you play Black and like a sharp game, the two attacking replies go after Red's soldiers at once. If you prefer a steadier game, the mutual pawn opening or 象7进5 (E7+5) keeps the position solid. As Red, learn the course line first: it meets the soldier-bottom cannon, Black's most common reply in the archive.
Five general principles apply to any opening: bring the chariots out early, do not move one piece again and again, do not grab soldiers, keep both wings balanced and keep the general safe. The course line follows the first three closely, and the next section shows what goes wrong in this opening when a player ignores them.
Common mistakes
Some players push the same soldier again, as if the first move had started a soldier attack. The soldier on g4 has already done its job: it cleared g3, the point a horse on g2 must pass through to reach f4 or h4. Each extra soldier move keeps your horses and chariots at home a move longer. In the course line, Red's only piece to move twice is that horse, and Black moves a different piece with each of its six moves.
Another mistake is to leave the chariots in their corners. In the course line, each side brings out a chariot on its fifth move: Red's goes to b0 and attacks Black's cannon on b7, and Black's comes to b9 to guard it. Black's other chariot then uses the h-file, which its cannon and horse have left open, to attack Red's cannon on h2. A chariot that stays at home does none of this work, and the open files go to your opponent.
The third mistake is grabbing soldiers. They come under attack early in this opening: Black's cannon on g7 attacks the soldier on g4 from the second move, and Red's horse on f4 attacks the soldiers on e6 and g6. Even so, nobody takes anything in the course line's first twelve moves, and each side spends its moves on bringing out pieces. A soldier taken this early costs a move that your horses and chariots needed.
The pointing finger in the archive
Of the 29,164 games between human players in the archive, 6,218 open with the pointing finger, on either wing. Red wins 41% of them and Black 22%, and 36% are drawn. Across the whole archive, Red wins 37% of the games and 36% are drawn. Among the games with a known year, the pointing finger opened 16%, 24% and 24% in the three periods that the table below lists.
As Red, Xu Yinchuan has the best score with the opening, 75.6% over 135 games, and Lü Qin played it most often, in 181 games. As Black, Xu Yinchuan has the best score against it, 65.2% over 82 games, and Lü Qin faced it most often, in 160 games. The games last 44 moves on average.
To learn the opening, play the course line in the site's opening course until you know what each move is for, then try it in games against the computer. The opening will not win games by itself, but it lets you see Black's plan first.
| Games | 6,218 of the 29,164 human games |
|---|---|
| Results | Red wins 41%, draws 36%, Black wins 22% |
| Average length | 44 moves |
| Share of dated games | 1990-1995: 16% · 1996-2001: 24% · 2002-2008: 24% |
| Best score as Red | Xu Yinchuan 75.6% over 135 games |
| Best score as Black | Xu Yinchuan 65.2% over 82 games |
| Played most often by | Lü Qin (181 games as Red) · Lü Qin (160 games as Black) |
By period
| Period | Games | Share of the period | Red wins | Draws | Black wins |
|---|---|---|---|---|---|
| 1990-1995 | 357 | 16% | 45% | 32% | 24% |
| 1996-2001 | 748 | 24% | 41% | 33% | 26% |
| 2002-2008 | 1,614 | 24% | 40% | 38% | 22% |
The main replies
| Reply | Games | Red wins | Draws | Black wins |
|---|---|---|---|---|
| C8=7 | 2,944 | 39% | 38% | 24% |
| P3+1 | 1,577 | 42% | 37% | 21% |
| H2+3 | 759 | 42% | 35% | 23% |
| E7+5 | 559 | 47% | 34% | 19% |
Best scores with this opening
| Player | Side | Games | Score |
|---|---|---|---|
| Xu Yinchuan | Red | 135 | 75.6% |
| Lü Qin | Red | 181 | 73.8% |
| Jiang Chuan | Red | 92 | 70.1% |
| Xu Yinchuan | Black | 82 | 65.2% |
| Hu Ronghua | Black | 134 | 57.8% |
| Zhao Guorong | Black | 77 | 57.1% |
Three games to replay
- Hong Zhi (red) vs Jiang Chuan (black) · 2007 · 2007 Yitai Cup National Xiangqi Individual Championship Men's · Red won Replay in the archive
- Wang Linna (red) vs Wu Xia (black) · 2007 · 2007 Yitai Cup National Xiangqi Women's Individual Tournament · Red won Replay in the archive
- Dang Guolei (red) vs Zhao Guanfang (black) · 2007 · 2007 Yitai Cup National Xiangqi Women's Individual Tournament · Black won Replay in the archive
A game to replay: Hong Zhi against Jiang Chuan, 2007
2007 Yitai Cup National Xiangqi Individual Championship Men's · Hong Zhi (red) vs Jiang Chuan (black)
Red won · 107 moves
The starting position.
Key moments
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