Opening systems
The Pointing Finger
仙人指路
The prettiest name in the opening book belongs to its most modest move. The Pointing Finger (xianren zhilu - 'the immortal shows the way') advances red’s third-file soldier one square: no threat, no claim, just a road quietly opened for a horse and a question passed across the board. Which immortal? Which way? Black must answer before red has revealed anything at all, and everything that follows is shaped by that little asymmetry of information. It is the favourite first move of players who win by knowing the resulting positions better.
By the Xiangqi Arena editorial team ·
- First move
- 1. P7+1
- System
- Flexible probe for red
- Character
- Noncommittal, transpositional
- Difficulty
- Easy to start, endless to master
- Classic counter
- The cannon-under-the-soldier reply
A question disguised as a move
The soldier push does two concrete things and one subtle one. Concretely it opens the road for red’s queenside horse and gains a useful square; subtly it forces black to choose a system while red still has every setup available - centre cannon, palace-corner cannon, elephant systems, all of it still in the box. Black’s reply tells red what game this will be; red’s second move is chosen with that answer in hand. In a game where tempo is currency, the Pointing Finger trades a quarter-tempo for information, and the trade is sound.
Black’s sharpest answer - our model line - is the cannon-under-the-soldier (zudipao): the cannon slides directly beneath the advanced soldier’s file and glares at it, punishing the push by making its supporting file a battleground. It is the reply that refuses to answer red’s question with a system, posing a counter-question instead. The resulting play is the Pointing Finger at its most double-edged, and the walkthrough shows both players’ logic move by move.
You will also meet symmetric soldier replies (that is the Mutual Pawn Opening, with its own guide) and quiet developing answers. Part of this system’s charm is that studying it forces you to understand everything else - which is either a selling point or a warning, depending on your appetite.
The immortal in the old books
The name comes from the classical literature, where the move carried a whiff of mystery - a soldier’s step that the manuals promised would 'show the way', then declined to say the way to what. The old masters used it exactly as moderns do: as a move-order weapon, steering opponents out of the book lines they knew and into ones red had prepared.
Its modern standing is a story about preparation culture. As opening theory deepened through the archive’s era - the 1990s and 2000s - top players increasingly valued first moves that dodge the opponent’s homework, and the humble soldier push became a fixture of championship play. The cannon-under-the-soldier answer matured alongside it into serious theory of its own: two generations of professionals have now conducted the debate our model line opens.
The model line, move by move
Watch the information game in the first four steps: red pushes and waits, black’s cannon pounces on the pushed file, and only then does red pick a system - the centre cannon, deployed into a structure black has already half-committed against. The middle steps show the strange, crooked development the cannon reply forces on black’s own pieces.
By step twelve the position looks almost normal again - until you notice black’s edge horse and remember how it got there. Small early asymmetries casting long shadows: that is this opening in one image.
The starting position. Press play to watch the model line unfold, or step through it at your own pace - every move is explained on the right.
What the finger is pointing at
Information is the opening’s material. Red’s first move spends almost nothing and learns almost everything; the skill is spending what you learn - picking, on moves two and three, the system that best punishes black’s declared shape. A Pointing Finger player is really a portfolio manager of other openings, and the more of this library you know, the stronger the move becomes.
Against the cannon-under-the-soldier reply specifically, remember who committed what: black’s flank cannon is real pressure but also a real absence - it is not defending black’s centre, and its square displaces black’s own horse. Red’s play leans on both facts: stake the centre black under-defends, and welcome the crooked development black’s queenside must accept.
The advanced soldier itself is a long-term asset, not a weakness - already across from its home square, it is one step from the river and two from being a monster. Endgames from this opening are full of that soldier deciding matters; protect it accordingly in exchanges.
Plans for both sides
Red’s plan is transposition with a bonus: steer into a centre-cannon or elephant structure where the extra soldier push is a free improvement, then play that system’s normal middlegame one tempo ahead of its book. Against the cannon reply, the river horse of the model line is the thematic extra: it converts red’s information lead into a piece black’s oddly-placed queenside cannot easily evict.
Black’s compensation lives on the queenside files: the flank cannon plus an advancing edge soldier can pry open lines toward red’s chariot before red’s centre play matures, and black’s best games in this line are queenside strikes that land while red is still coordinating. Black must also decide the flank cannon’s fate honestly - repatriating it costs the tempo back, leaving it demands the queenside attack actually happen.
The diagram at move ten shows the tension resolved into red’s kind of position: a river horse, centre pressure, black slightly tangled. Black players study the same diagram to learn what to prevent - and when, three moves earlier, the prevention was cheap.
Where the way is lost
Pointing at nothing: red plays the soldier push and then follows with a fixed, memorised setup regardless of black’s answer. That discards the move’s entire value - information you do not act on was never information at all, and now you are simply playing your usual opening a soldier-push behind its usual tempo.
For black, the classic error is treating the cannon-under-the-soldier as an attacking pledge and then not attacking: the setup’s costs - the displaced horse, the undefended centre - are permanent, while its promise expires around move fifteen. If the queenside strike is not coming, the cannon should not have gone there.
Both sides misplay the pushed soldier itself: red by shoving it across the river early for space (it becomes a target and the road behind it closes), black by capturing it at the cost of two tempi (buying red exactly the racing lead the opening was designed to fish for). The little soldier is patient; be as patient as it is.
Making it yours
Play the Pointing Finger lesson on Xiangqi Arena for the model line, then use it in casual games as a discovery tool: note which replies you keep meeting and read this library’s guide for each. The opening is a doorway into the whole book - let your opponents choose your curriculum.
When you review those games, judge one thing only: did your moves two through five respond to black’s actual setup, or to the setup you were hoping for? That habit of honest reading, more than any line, is what this opening trains.
Put it into practice
Reading about an opening is the start; the moves only become yours once your hands have played them. Every system in this library has a playable lesson on Xiangqi Arena where the board accepts only the book move and a master-level reply answers you - plus rated games, puzzles, and an archive of professional games to see how the masters handled what you just learned.