XIANGQI ARENA
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Openings

The Flying Elephant

飞相

If you want a quiet first move as Red, or face the flying elephant (飞相局, feixiangju) as Black, this guide is for you. You will learn what its first move is for, follow the course line move by move and see how Black answers in the 2,863 archive games that open with it.

By the Xiangqi Arena team ·

Moves
1. E3+5
Played by
Red
Family
Elephant opening
ECCO code
A10 to A39
Games in the archive
2,863

What does the first move do?

The flying elephant starts with a quiet, defensive move. Red plays 相三进五 (E3+5), or 相七进五 (E7+5) from the other wing, and either way an elephant reaches the centre file. On this page it goes from g0 to e2, where it attacks nothing and guards the other elephant on c0.

Openings can be sorted roughly by their first move into cannon, soldier, elephant and horse openings, and the flying elephant is one of the elephant openings. In the ECCO, the Chinese system of opening codes drawn up in 2004, it has the codes A10 to A39. These belong to class A, which holds the openings that do not start with a central cannon, apart from the pointing finger.

The course line, move by move

The board plays the line that Xiangqi Arena's opening course teaches for the flying elephant. It starts with the opening's standard move, and a computer engine continued it from there. Step through it once, and at each move look at what the moved piece attacks and guards.

The course teaches the line on the left wing. This page mirrors it onto the right wing, where the archive and the standard names of the variations put the opening. Black sets up a central cannon at once, and both sides bring out both horses. By the end, Black's chariots on b9 and h9 attack both of Red's cannons.

Step 0 of 12

The starting position. Press Play to watch the line, or step through it one move at a time. The list of moves explains each one.

How does Black answer?

Black's usual replies are a horse move, a central cannon, a palace-corner cannon, an advisor-corner cannon, or an elephant move to the same side or the opposite side. The board below starts after 相三进五 (E3+5), a position that 2,863 archive games reached. It shows the three replies Black chose most often there: 炮8平4 (C8=4), 炮2平4 (C2=4) and 卒7进1 (P7+1).

Two of those three put a cannon on d7, one from each wing, so as Red you should be ready for a cannon on the corner of Black's palace. Each of the archive's four named lines below starts with one of the usual replies: the advisor-corner cannon, the left central cannon, the palace-corner cannon and the right horse.

The arrows show Black's three most common replies: a cannon to d7 from either wing, or the soldier from g6 to g5.

Against the advisor-corner cannon 飞相对士角炮

451 games in the archive: Red wins 28%, draws 56%, Black wins 16%

  1. 1.E3+5C2=4

Black answers with 炮2平4 (C2=4) and moves the cannon on b7 to d7, the corner of Black's palace on that wing. The archive names the line after this reply, the advisor-corner cannon (士角炮, shijiaopao).

The position after move 1 of this line. Red is at the bottom.

Against the left central cannon 飞相对左中炮

357 games in the archive: Red wins 39%, draws 39%, Black wins 22%

  1. 1.E3+5C8=5

Black answers with 炮8平5 (C8=5). The cannon on h7, on Black's left, moves to the centre file and attacks Red's soldier on e3 over the soldier on e6. This left central cannon (左中炮, zuozhongpao) names the line, while the course line brings Black's other cannon, from b7, to the same point.

The position after move 1 of this line. Red is at the bottom.

Against the palace-corner cannon 飞相对过宫炮

620 games in the archive: Red wins 27%, draws 46%, Black wins 27%

  1. 1.E3+5C8=4

Black answers with 炮8平4 (C8=4), and the cannon on h7 crosses to d7, the corner of the palace on the far side. The line is named after this palace-corner cannon (过宫炮, guogongpao).

The position after move 1 of this line. Red is at the bottom.

Against the right horse 飞相对进右马

358 games in the archive: Red wins 36%, draws 39%, Black wins 25%

  1. 1.E3+5H2+3

Black answers with 马2进3 (H2+3) and brings the horse out from b9 to c7, where it guards the advisor on d9 and the centre soldier on e6. The horse on b9 is Black's right horse, so the line takes its name from this first move (进右马, jinyouma).

The position after move 1 of this line. Red is at the bottom.

Plans and principles

The flying elephant keeps Red's plans open, and it can grow into several set-ups. Among them are the same-side elephant opening (顺相局, shunxiangju) and a set-up in which Red brings out the right horse against Black's left palace-corner cannon. That palace-corner cannon, from h7 to d7, is also Black's reply in the third named line above.

Xiangqi Arena teaches five principles for the opening: bring the chariots out quickly, do not move one piece again and again, do not grab soldiers, keep both wings in balance and do not expose the general. The course line keeps to the first three. Each side brings out a chariot by its third move, no piece moves twice, and neither side captures anything in the twelve moves.

Common mistakes

After the quiet first move, some players keep moving the elephants, or move the same piece again and again. The elephant on e2 already does its job by guarding the elephant on c0, so each extra move gives Black time to bring out another piece. In the course line Red follows the elephant with a horse, a chariot and the second horse, and no piece moves twice.

When Black answers with a central cannon, as in the course line, the cannon on e7 attacks your soldier on e3 over Black's own soldier on e6. A second move that leaves that soldier unguarded lets the cannon take it for free. The course line answers with the horse from b0 to c2, which guards the soldier and brings out a piece in the same move.

Later in the line, your cannon on b6 attacks Black's centre soldier on e6, and taking it looks tempting. Both of Black's horses guard that soldier, so a horse takes your cannon back and you have given a cannon for a soldier. Before you take a soldier in the opening, count the pieces that guard it.

The flying elephant in the archive

The archive holds 2,863 games that open with the flying elephant, out of 29,164 games between human players. Red wins 32% of them, 46% end in a draw and Black wins 22%. A game lasts 43 moves on average.

Across the whole archive, Red wins 37% of the games and 36% are drawn, so you can compare the opening's results with the average game. The player who chose the flying elephant most often as Red is Hu Ronghua, in 217 games, and the best score as Red belongs to Hong Zhi, with 69.4% over 36 games.

This opening in the archive
Games2,863 of the 29,164 human games
ResultsRed wins 32%, draws 46%, Black wins 22%
Average length43 moves
Share of dated games1990-1995: 11% · 1996-2001: 14% · 2002-2008: 8%
Best score as RedHong Zhi 69.4% over 36 games
Best score as BlackXu Yinchuan 59.8% over 46 games
Played most often byHu Ronghua (217 games as Red) · Lü Qin (161 games as Black)

By period

The opening in each period, counting only the dated games
PeriodGamesShare of the periodRed winsDrawsBlack wins
1990-199524411%48%33%19%
1996-200143014%33%45%21%
2002-20085458%30%48%21%

The main replies

Replies at the position after 1. E3+5, in 2,863 archive games
ReplyGamesRed winsDrawsBlack wins
C8=462027%46%27%
C2=445128%56%16%
P7+143026%57%18%
H2+335836%39%25%

Best scores with this opening

Players with at least 35 games with the opening on that side
PlayerSideGamesScore
Hong ZhiRed3669.4%
Hu MingRed4366.3%
Hu RonghuaRed21765%
Xu YinchuanBlack4659.8%
Hu RonghuaBlack5156.9%
Hong ZhiBlack3656.9%

Three games to replay

  • Xu Tianhong (red) vs Tao Hanming (black) · 2004 · 2004 National Xiangqi Individual Championship Round 6 · Red won Replay in the archive
  • Zhao Guanfang (red) vs Huang Wei (black) · 2004 · 2004 National Xiangqi Team Championship · Black won Replay in the archive
  • Zhao Guanfang (red) vs Wu Xia (black) · 2003 · 2003 National Xiangqi Team Championship · Red won Replay in the archive

A game to replay: Xu Tianhong against Tao Hanming, 2004

2004 National Xiangqi Individual Championship Round 6 · Xu Tianhong (red) vs Tao Hanming (black)

Ply 0 of 149

Red won · 75 moves

The starting position.

Key moments

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An old opening that caught on in the 1980s

The flying elephant is an old opening, but for a long time players regarded it as unorthodox, 左道旁门 (zuodao pangmen). A proverb even said 臭棋乱飞相 (chouqi luan feixiang), "a bad player flies the elephants about". The opening developed and became popular only in the 1980s, through the research of masters led by Hu Ronghua (胡荣华).

Hu Ronghua won the national title at his first national event in 1960, at the age of 15. He held it ten times in a row until 1979 and won it four more times, in 1983, 1985, 1997 and 2000.

He was skilled at several openings, the flying elephant among them. He brought new and deep research to openings that drew little attention, including the flying elephant as Red. He also wrote 胡荣华飞相百局 (Hu Ronghua feixiang baiju), whose title means "Hu Ronghua's hundred flying elephant games".

To make the opening your own, play the course line until the moves come easily. Then try the course's two drills: in one you play the flying elephant as Red, and in the other you defend against it as Black. The opening will not win games by itself, but it gives your pieces a calm start.

Practise on Xiangqi Arena

You can play against other people or against the computer, solve puzzles, work through lessons and study an archive of master games.