Openings
The Five-Seven Cannons
五七炮
This guide is for players who open with the central cannon and want a plan for the second cannon. It walks you through the line taught in the site's opening course, four lines from the archive's 3,485 games with the system, and the mistakes to avoid. The five-seven cannons (五七炮, wuqipao) is one of the systems that the central cannon (中炮, zhongpao) can develop into. Red brings the second cannon to the seventh file, so the two cannons stand on the fifth and seventh files.
- Moves
- 1. C2=5 H8+7 2. H2+3 R9=8 3. R1=2 H2+3 4. C8=7
- Played by
- Red
- Family
- Central cannon system
- ECCO code
- B50 to B56 and C60 to C78
- Games in the archive
- 3,485
How the system works
Red sets up the two cannons so that each one attacks a Black soldier. The system starts with 炮二平五 (C2=5), which takes the first cannon to e2 on the fifth file, where it attacks Black's soldier on e6. Both sides then develop, Red with a horse and a chariot and Black with both horses and a chariot. On Red's fourth move, 炮八平七 (C8=7) takes the second cannon from b2 to c2 on the seventh file.
The board in this section draws both lines of attack. The cannon on e2 attacks the soldier on e6 through Red's soldier on e3, and the cannon on c2 attacks the soldier on c6 through the soldier on c3. From c2 the second cannon also guards the horse on g2 along rank 2, using the cannon on e2 as its screen.
The central cannon can turn into the five-seven cannons whether Black answers with the screen horses (屏风马, pingfengma) or with the counter-palace horse (反宫马, fangongma). The ECCO, a code list of xiangqi openings, gives each form its own range: C60 to C78 against the screen horses and B50 to B56 against the counter-palace horse.
The course line, move by move
The board below plays the line that the site's opening course teaches for the five-seven cannons. It begins with the system's standard moves, and a computer engine continued it from there. You can step through its first twelve moves, six for each side, with a note on each. In the course, two drills follow the same line: in one you play Red's moves, and in the other you defend against them as Black.
Red completes the five-seven set-up on its fourth move, then brings out the second horse and the second chariot. Black's soldier on c6 steps to c5, where the cannon on c2 still attacks it. On the last move Black's cannon advances to b3 and attacks Red's soldier on e3, and Red's chariot on b0 attacks the cannon in turn.
The starting position. Press Play to watch the line, or step through it one move at a time. The list of moves explains each one.
Lines from the archive
The board in this section starts from the course line's position after Red's sixth move, with one change in Black's soldier move: 卒7进1 (P7+1) on the g-file in place of the course line's 卒3进1 (P3+1) on the c-file. In the archive, 649 games reached this position. The arrows show Black's three most common replies there, and all three are cannon moves.
Of the four lines below, the second and third continue with the two most common replies, 炮2进4 (C2+4) and 炮8进4 (C8+4). The first reaches the five-seven set-up by another order of moves, and the fourth is the system against the counter-palace horse. If your opponents meet the central cannon with the screen horses, study the first three lines; if they play the counter-palace horse, start with the fourth.
Both third soldiers advanced, against the screen horses 五七炮进三兵对屏风马进3卒
623 games in the archive: Red wins 35%, draws 41%, Black wins 24%
- 1.C2=5H8+7
- 2.H2+3R9=8
- 3.R1=2H2+3
- 4.P3+1P3+1
- 5.H8+9P1+1
- 6.C8=7H3+2
Both sides push a third soldier before Red's second cannon moves: Red the soldier on g3 with 兵三进一 (P3+1), Black the soldier on c6 with 卒3进1 (P3+1). These are the two soldier moves in the line's name. After 马八进九 (H8+9) and Black's soldier move from a6 to a5, 炮八平七 (C8=7) completes the five-seven set-up and attacks the soldier on c5. Black's horse then jumps from c7 to b5 and attacks Red's soldiers on c3 and a3.
Black's cannon to b3 五七炮对屏风马进7卒,黑炮2进4
281 games in the archive: Red wins 30%, draws 47%, Black wins 23%
- 1.C2=5H8+7
- 2.H2+3R9=8
- 3.R1=2H2+3
- 4.H8+9P7+1
- 5.C8=7R1=2
- 6.R9=8C2+4
Red brings the second horse to the edge at a2 before the second cannon moves, and Black pushes the soldier on g6 with 卒7进1 (P7+1), the soldier move in the line's Chinese name. Red's 炮八平七 (C8=7) then attacks the soldier on c6, and both sides bring out their second chariots. Black's 炮2进4 (C2+4), the cannon move in the name, takes the cannon to b3. There it attacks Red's soldier on e3, and Red's chariot on b0 attacks it.
Black's cannon to h3 五七炮对屏风马进7卒,黑炮8进4
235 games in the archive: Red wins 32%, draws 50%, Black wins 19%
- 1.C2=5H8+7
- 2.H2+3R9=8
- 3.R1=2H2+3
- 4.H8+9P7+1
- 5.C8=7R1=2
- 6.R9=8C8+4
This line follows the second one up to the position on this section's board. Black's cannon then advances on the other wing: 炮8进4 (C8+4), the move in the name, takes it from h7 to h3. There it attacks Red's soldier on e3, and Red's chariot on h0 attacks it.
Red's soldier to g4, against the counter-palace horse 五七炮进三兵对反宫马
165 games in the archive: Red wins 39%, draws 38%, Black wins 22%
- 1.C2=5H2+3
- 2.H2+3C8=6
- 3.R1=2H8+7
- 4.P3+1P3+1
- 5.H8+9E7+5
- 6.C8=7R1=2
Black answers with the counter-palace horse, here 马2进3 (H2+3), 炮8平6 (C8=6) and 马8进7 (H8+7), and Red pushes the soldier on g3 with 兵三进一 (P3+1), the soldier move in the name. After Red's second horse comes out to the edge at a2, Black's elephant goes from g9 to e7 to guard the soldier on c5. Red's 炮八平七 (C8=7) then attacks that soldier, and Black's chariot comes to b9 to guard the cannon on b7 and the elephant on c9.
The opening principles in this line
Five principles help you judge any opening line: bring the chariots out early, do not move one piece again and again, do not grab soldiers, keep both wings in balance, and keep the general safe. The course line for the five-seven cannons keeps to all five.
Four of them show in the moves themselves. All four chariots leave their corners within the twelve moves, Black's on its second and fifth moves and Red's on its third and sixth, and no piece moves twice. Red develops a cannon, a horse and a chariot on each wing, and both generals stay on their starting points.
The third principle shows in a move Red does not make. From Red's fourth move, the cannon on c2 attacks Black's soldier, first on c6 and then on c5, yet Red leaves it alone and brings out the edge horse and the second chariot. No piece is captured in the twelve moves.
Common mistakes
The first mistake is taking the soldier on e6 with the central cannon. The cannon attacks that soldier from the first move, so the capture can look free. But Black's horse on g7 has guarded it since Black's first move, and after Black's third move both horses do. The horse takes back, and Red has given a cannon for a soldier.
The second is grabbing the soldier in front of the second cannon. From Red's fourth move the cannon on c2 attacks Black's soldier on c6, and it still attacks it after the soldier steps to c5. Taking it breaks two principles at once: the cannon moves a second time, and a move goes on a soldier while the horse on b0 and the chariot on a0 are still at home. The course line leaves the soldier alone and develops both pieces with 马八进九 (H8+9) and 车九平八 (R9=8).
The third is leaving the second chariot in its corner. Moving the cannon from b2 to c2 clears the b-file for that chariot, and in the course line it comes to b0 on Red's sixth move. From there it attacks Black's cannon on b7, and again on b3 when that cannon advances to attack the soldier on e3. A chariot left on a0 does neither, and Red's two wings fall out of balance.
How does it score in the archive?
In the archive's games with the five-seven cannons, Red won 36%, 38% were drawn and Black won 26%. A game lasted 44 moves on average. For comparison, Red wins 37% of all 29,164 human games in the archive, and 36% end in a draw.
As Red, Lü Qin has played the system most often, in 159 games, and Xu Yinchuan has the best score, 67.9% over 78 games. As Black, Lü Qin has the most games, 130, and Xu Yinchuan the best score, 62.5% over 104 games.
At the end of this section you can replay one archive game with the system, move by move. When the course line feels familiar, try the set-up as Red in a few games against the computer. The system will not win games by itself, but it gives both cannons a target early.
| Games | 3,485 of the 29,164 human games |
|---|---|
| Results | Red wins 36%, draws 38%, Black wins 26% |
| Average length | 44 moves |
| Share of dated games | 1990-1995: 8% · 1996-2001: 16% · 2002-2008: 12% |
| Best score as Red | Xu Yinchuan 67.9% over 78 games |
| Best score as Black | Xu Yinchuan 62.5% over 104 games |
| Played most often by | Lü Qin (159 games as Red) · Lü Qin (130 games as Black) |
By period
| Period | Games | Share of the period | Red wins | Draws | Black wins |
|---|---|---|---|---|---|
| 1990-1995 | 182 | 8% | 31% | 42% | 27% |
| 1996-2001 | 486 | 16% | 40% | 38% | 22% |
| 2002-2008 | 794 | 12% | 33% | 44% | 24% |
The main replies
| Reply | Games | Red wins | Draws | Black wins |
|---|---|---|---|---|
| C2+4 | 281 | 30% | 47% | 23% |
| C8+4 | 235 | 31% | 50% | 19% |
| C2+2 | 129 | 26% | 51% | 22% |
| E3+5 | 2 | 50% | 0% | 50% |
Best scores with this opening
| Player | Side | Games | Score |
|---|---|---|---|
| Xu Yinchuan | Red | 78 | 67.9% |
| Jiang Chuan | Red | 50 | 67% |
| Lü Qin | Red | 159 | 65.4% |
| Xu Yinchuan | Black | 104 | 62.5% |
| Lü Qin | Black | 130 | 58.1% |
| Zhao Guorong | Black | 126 | 50.8% |
Three games to replay
- Zhao Xinxin (red) vs Zhao Guorong (black) · 2007 · 2007 Yitai Cup National Xiangqi Individual Championship Men's · Red won Replay in the archive
- Liu Dianzhong (red) vs Hu Ronghua (black) · 2005 · 2005 National Xiangqi Individual Tournament Men's Group A · Red won Replay in the archive
- Dang Guolei (red) vs Tang Dan (black) · 2005 · 2005 National Xiangqi Women's Individual Tournament · Red won Replay in the archive
A game to replay: Zhao Xinxin against Zhao Guorong, 2007
2007 Yitai Cup National Xiangqi Individual Championship Men's · Zhao Xinxin (red) vs Zhao Guorong (black)
Red won · 67 moves
The starting position.
Key moments
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Practise on Xiangqi Arena
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