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The Single Horse Defence

单提马

If you meet the central cannon (中炮, zhongpao) as Black and want a flexible set-up, this guide explains the single horse defence (单提马, dantima) move by move and shows the mistakes to avoid. In this defence, one of Black's horses goes to the third or seventh file, mainly to protect the centre soldier, and the other goes to the edge or stays at home. The archive holds 263 games with it.

By the Xiangqi Arena team ·

Moves
1. C2=5 H8+7 2. H2+3 R9=8 3. R1=2 H2+1
Played by
Black
Family
Answer to the central cannon
ECCO code
B10 to B14
Games in the archive
263

Which horse guards the centre?

Red's first move, 炮二平五 (C2=5), puts a cannon on e2, where it attacks Black's centre soldier on e6 through Red's own soldier on e3. On the board, Black answers with 马8进7 (H8+7), so the horse on g7 guards that soldier. Two moves later, 马2进1 (H2+1) takes the other horse to the edge at a7. With one horse on the seventh file and the other on the edge, Black has the single horse defence.

The defence can also start on the other wing, as in the archive's lines further down, where 马2进3 (H2+3) brings a horse to c7 to protect the centre soldier. After Red's 马二进三 (H2+3), Black forms the defence in one of two ways: 马8进9 (H8+9) takes the second horse to the edge at i7, or 车9进1 (R9+1) lifts the chariot and leaves the second horse at home.

The board plays the six moves up to 马2进1 (H2+1) and then draws the guard line from the horse on g7, through its leg on f7, to the soldier on e6. The horse on a7 gets no such line, because from a7 it cannot reach e6.

One horse goes to g7 and guards the centre soldier on e6, and the other goes to the edge at a7.

The course line, move by move

The walkthrough below plays the line that the opening course on Xiangqi Arena teaches for the single horse defence. The line starts with the defence's standard moves, and a computer engine continued it from there. The board shows its first twelve moves, six for each side.

In these moves each side brings out both horses and one chariot. On Red's sixth move, the cannon on b2 crosses the river to b7 and attacks the horse on g7, the piece that guards the centre soldier. Black's last move puts an elephant on e7, in the cannon's path, so the cannon attacks the elephant in place of the horse.

As you step through the moves, ask what each moved piece guards and attacks. In the Learn section, the opening course plays the whole line, and its drill lets you meet the defence from Red's side: you play Red's moves and the board answers with Black's.

Step 0 of 12

The starting position. Press Play to watch the line, or step through it one move at a time. The list of moves explains each one.

Black's replies in the archive

The board in this section starts after 炮二平五 (C2=5) 马2进3 (H2+3) 马二进三 (H2+3), with Black's first horse on c7. In the archive, 2,684 games reached this position. The arrows show Black's three most common replies there, each with its share of those games, and a fourth arrow shows 车9进1 (R9+1), which forms the defence with the second horse left at home.

The three named lines below start from the same position. Two of them play 车9进1 at once and part on Black's third move. The third begins with 炮8平6 (C8=6), the most common reply on the board, and lifts the chariot one move later. If you want a chariot at work early, the horizontal chariot reaches d8 on Black's third move and attacks Red's advisor.

After 马二进三 (H2+3), the arrows show Black's three most common replies and 车9进1 (R9+1), each with its share of the games.

The horizontal chariot 中炮对单提马横车

85 games in the archive: Red wins 40%, draws 35%, Black wins 25%

  1. 1.C2=5H2+3
  2. 2.H2+3R9+1
  3. 3.R1=2R9=4

Black lifts the chariot to i8 with 车9进1 (R9+1), where it guards the soldier on i6. After Red's 车一平二 (R1=2) attacks the cannon on h7, 车9平4 (R9=4) moves the chariot along rank 8 to d8. There it attacks Red's advisor on d0 down the d-file and guards Black's advisor on d9, and this sideways move gives the line its name, the horizontal chariot (横车, hengju).

The position after move 3 of this line. Red is at the bottom.

The second horse to the edge 中炮对单提马,黑马8进9

81 games in the archive: Red wins 48%, draws 31%, Black wins 21%

  1. 1.C2=5H2+3
  2. 2.H2+3R9+1
  3. 3.R1=2H8+9

Black lifts the chariot to i8 with 车9进1 (R9+1), and Red's 车一平二 (R1=2) then attacks the cannon on h7. Black's reply, 马8进9 (H8+9), gives the line its name. It brings the second horse to the edge at i7, and with one horse on c7 and the other on the edge, the single horse defence is complete.

The position after move 3 of this line. Red is at the bottom.

The sandwiched cannon 中炮对单提马夹炮

26 games in the archive: Red wins 39%, draws 15%, Black wins 46%

  1. 1.C2=5H2+3
  2. 2.H2+3C8=6
  3. 3.P3+1R9+1
  4. 4.R1=2H8+9

Black moves a cannon to f7 with 炮8平6 (C8=6) before the chariot rises. After 兵三进一 (P3+1) and 车9进1 (R9+1), Red's 车一平二 (R1=2) attacks the horse on h9 up the open h-file, and 马8进9 (H8+9) takes the horse to the edge at i7, where it guards the soldier on g6. The cannon on f7 now stands between Black's horses on c7 and i7, and this early cannon move gives the line its name, the sandwiched cannon (夹炮, jiapao).

The position after move 4 of this line. Red is at the bottom.

Ideas behind the defence

The single horse defence is one of the four great defences (四大布局, sida buju), the four common ways of opening that the second player generally uses against the central cannon. The other three are the same-direction cannons (顺手炮, shunshoupao), the screen horses (屏风马, pingfengma) and the counter-palace horse (反宫马, fangongma). In the ECCO, a code list of xiangqi openings, the central cannon against the single horse defence has the codes B10 to B14. They belong to class B, which also covers the central cannon against the counter-palace horse and others.

The set-up keeps Black's pieces flexible, but it protects the centre soldier less well than the screen horses do. On the board in the first section, a single guard line reaches e6, from the horse on g7, while Red's cannon on e2 has attacked that soldier since the first move.

The defence suits players who like flexible pieces and keep a close watch on the centre. If you want both horses guarding the centre soldier, choose the screen horses.

Common mistakes

A common mistake is to count the edge horse as a second guard for the centre. From a7 it cannot reach e6, so the soldier there depends on the horse on g7 alone. When Red's cannon reaches b7 in the course line, it attacks that horse while nothing guards it, and Black blocks the attack at once with the elephant from c9 to e7. Play elsewhere instead, and the cannon takes the horse and leaves e6 with no guard.

Another mistake is to bring out horses, cannons and soldiers while both chariots wait in their corners. In every line on this page, Red's chariot reaches h0 early and attacks a piece at once. Black keeps pace: the course line moves a chariot to h9 on Black's second move, where it guards the cannon on h7, and all three named lines lift one with 车9进1 (R9+1). A chariot left in its corner attacks nothing, so the first of the five opening principles is to bring the chariots out early.

If you play Red, the centre soldier can look like easy prey, since only one horse guards it. Taking it is a mistake: if the cannon on e2 takes the soldier on e6, the horse on g7 takes the cannon, and Red has given a cannon for a soldier. In the course line the cannon stays on e2 and keeps its aim on e6 while Red brings out the other pieces. It is one reason the opening principles say not to grab soldiers.

The single horse defence in the archive

In the archive's games with the single horse defence, Red won 49% and Black 27%, and 24% were drawn. Across all 29,164 games between human players in the archive, Red wins 37% and 36% end in a draw.

A game with this defence lasts 43 moves on average. As Red, Lü Qin faced it in the most games, 10. As Black, Tao Hanming played it in the most games, 21.

At the end of this section you can replay one archive game with this defence. Then try it as Black in a few games against the computer, watching the horse that guards the centre. The single horse defence will not win games by itself, but it gives you a flexible answer to the central cannon.

This opening in the archive
Games263 of the 29,164 human games
ResultsRed wins 49%, draws 24%, Black wins 27%
Average length43 moves
Share of dated games1990-1995: 1% · 1996-2001: 1% · 2002-2008: 1%
Played most often byLü Qin (10 games as Red) · Tao Hanming (21 games as Black)

By period

The opening in each period, counting only the dated games
PeriodGamesShare of the periodRed winsDrawsBlack wins
1990-1995221%41%27%32%
1996-2001151%53%7%40%
2002-2008451%44%24%31%

The main replies

Replies at the position after 1. C2=5 H2+3 2. H2+3, in 2,684 archive games
ReplyGamesRed winsDrawsBlack wins
C8=61,69237%34%29%
H8+740739%32%29%
P7+120033%34%34%
R9+117243%32%25%

Three games to replay

  • Zhao Xinxin (red) vs Zhao Guorong (black) · 2007 · 2007 Yitai Cup National Xiangqi Individual Championship Men's · Red won Replay in the archive
  • Wang Yang (red) vs Tao Hanming (black) · 2005 · 2005 National Xiangqi Individual Tournament Men's Group A · Red won Replay in the archive
  • Guo Liping (red) vs Wu Xia (black) · 2003 · 2003 National Xiangqi Individual Championship Round 6 · Red won Replay in the archive

A game to replay: Zhao Xinxin against Zhao Guorong, 2007

2007 Yitai Cup National Xiangqi Individual Championship Men's · Zhao Xinxin (red) vs Zhao Guorong (black)

Ply 0 of 134

Red won · 67 moves

The starting position.

Key moments

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Practise on Xiangqi Arena

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