Openings
The Five-Six Cannons
五六炮
This guide is for players who open with the central cannon and want a clear plan for the second cannon. It takes you through the line that the site's opening course teaches, three lines from the archive's 1,399 games with the system, and the mistakes to avoid. The five-six cannons (五六炮, wuliupao) is one of the systems that the central cannon (中炮, zhongpao) can develop into. Red brings the second cannon to the sixth file, so the two cannons stand side by side on e2 and d2.
- Moves
- 1. C2=5 H8+7 2. H2+3 R9=8 3. R1=2 H2+3 4. C8=6
- Played by
- Red
- Family
- Central cannon system
- ECCO code
- B40 to B45 and C50 to C56
- Games in the archive
- 1,399
How the system works
The system sets Red's two cannons side by side, on the fifth and sixth files as Red counts them from the right. It starts with 炮二平五 (C2=5), which takes the first cannon to e2, where it attacks Black's soldier on e6. Both sides then develop, Red with a horse and a chariot and Black with both horses and a chariot. On Red's fourth move, 炮八平六 (C8=6) brings the second cannon from b2 to d2.
The board in this section draws the first cannon's attack on e6 and marks the second cannon on d2 with a ring. On d2 that cannon attacks nothing. It guards the horse on g2 along rank 2, using the cannon on e2 as its screen, so the two cannons work as a pair.
The central cannon can turn into the five-six cannons against the screen horses (屏风马, pingfengma) and against the counter-palace horse (反宫马, fangongma). The ECCO, a code list of xiangqi openings, gives each form its own range: B40 to B45 against the counter-palace horse and C50 to C56 against the screen horses.
The course line, move by move
The board below plays the line that the site's opening course teaches for the five-six cannons. It begins with the system's standard moves, and a computer engine continued it from there. You can step through its first twelve moves, six for each side, with a note on each.
Red completes the set-up on its fourth move, then brings out the second horse and the second chariot. By Red's sixth move both wings are developed, with a cannon, a horse and a chariot out on each. On the last move Black's cannon steps from b7 to a7, which opens the b-file, and the chariots on b9 and b0 now attack each other.
The opening course has two drills on this line: in one you play Red's moves, and in the other you play Black's. Work through both until each move comes without thinking.
The starting position. Press Play to watch the line, or step through it one move at a time. The list of moves explains each one.
Lines from the archive
The board in this section starts from the five-six cannons against the counter-palace horse, after Red's fourth move, 炮八平六 (C8=6). In the archive, 342 games reached this position. The arrows show Black's three most common replies there, each marked with its share of those games.
The first line below continues with the most common reply, 车1平2 (R1=2). The other two are played against the screen horses, one with Red's edge horse and one with Red's chariot across the river. The course line above meets the screen horses as well. If your opponents answer the central cannon with the counter-palace horse, start with the first line; if they play the screen horses, study the course line and the last two.
Against the counter-palace horse 五六炮对反宫马
279 games in the archive: Red wins 32%, draws 47%, Black wins 20%
- 1.C2=5H2+3
- 2.H2+3C8=6
- 3.R1=2H8+7
- 4.C8=6R1=2
Black sets up the counter-palace horse that names the line, here with 马2进3 (H2+3), 炮8平6 (C8=6) and 马8进7 (H8+7). Black's cannon has left the h-file, so before the horse on h9 comes out to g7, Red's 车一平二 (R1=2) attacks it along the open file. 炮八平六 (C8=6) then brings the second cannon to d2, where it guards the horse on g2. Black's 车1平2 (R1=2) moves the chariot to b9 to guard the cannon on b7 and the elephant on c9.
The edge horse and the cannon to b3 五六炮边马对屏风马,黑炮2进4
51 games in the archive: Red wins 16%, draws 63%, Black wins 22%
- 1.C2=5H8+7
- 2.H2+3R9=8
- 3.R1=2H2+3
- 4.H8+9P7+1
- 5.C8=6R1=2
- 6.R9=8C2+4
Red brings the second horse out to the edge at a2 with 马八进九 (H8+9), the edge horse of the name, before 炮八平六 (C8=6) takes the cannon to d2. After both sides bring out their second chariots, Black's 炮2进4 (C2+4), the cannon move in the name, takes the cannon to b3. There it attacks Red's soldier on e3, and Red's chariot on b0 attacks it.
The river-crossing chariot 五六炮过河车对屏风马
104 games in the archive: Red wins 35%, draws 44%, Black wins 21%
- 1.C2=5H8+7
- 2.H2+3R9=8
- 3.R1=2P7+1
- 4.R2+6H2+3
- 5.C8=6
After Black's 卒7进1 (P7+1), Red's chariot crosses the river with 车二进六 (R2+6), the river-crossing chariot (过河车, guoheju) of the name. With the soldier gone from g6, the chariot on h6 attacks the soldier on e6 along the rank, as well as the cannon on h7 and the soldier on i6. Black's 马2进3 (H2+3) brings the other horse to c7 to guard the soldier on e6, and Red then moves the second cannon to d2 with 炮八平六 (C8=6).
The five principles in this line
Five principles help you judge any opening line: bring the chariots out early, do not move one piece again and again, do not grab soldiers in the opening, keep both wings balanced, and keep the general safe. In its twelve moves, the course line for the five-six cannons keeps to all five.
All four chariots come out within the twelve moves, Black's on its second and fifth moves and Red's on its third and sixth. No piece moves twice, and both generals stay on their starting points. Those are the first, second and fifth principles.
Red also keeps both wings in balance, the fourth principle. The cannon, horse and chariot on Red's right make Red's first three moves, and the same three pieces on the left make the last three. No piece is captured, so the third principle holds too, and the line ends with the two chariots facing each other on the open b-file.
Common mistakes
The first mistake is taking the soldier on e6 with the central cannon. The cannon has attacked that soldier since the first move, so the capture can look free. But Black's horse on g7 has guarded it since Black's first move, and from Black's third move both horses do. A horse takes back, and Red has given a cannon for a soldier.
The second is moving the cannon on d2 again too soon, because on d2 it attacks nothing and can look idle. But it already has a job: it guards the horse on g2 along rank 2, with the cannon on e2 as its screen. Each extra move with it breaks the second principle and keeps the horse on b0 and the chariot on a0 at home. The course line leaves the cannon on d2 and brings those two out.
The third is leaving the second chariot in its corner. Moving the cannon off b2 and the horse off b0 clears the b-file, and in the course line the chariot comes to b0 on Red's sixth move. From there it attacks Black's cannon on b7 at once, and when that cannon steps aside, it faces Black's chariot on b9. A chariot left on a0 does none of this, and Red's left wing falls behind the right.
How does the system score in the archive?
In the archive's games with the five-six cannons, Red won 34%, 38% were drawn and Black won 29%. A game lasted 44 moves on average. For comparison, Red wins 37% of all 29,164 human games in the archive, and 36% end in a draw.
As Red, Lü Qin has played the system most often, in 68 games, and Hu Ronghua has the best score, 77.4% over 31 games. As Black, Hu Ronghua has played the most games against it, 60.
At the end of this section you can replay one archive game with the five-six cannons, move by move. Once the course line feels familiar, try the set-up as Red in a few games against the computer. It will not win games by itself, but it gets both of Red's wings into play in good order.
| Games | 1,399 of the 29,164 human games |
|---|---|
| Results | Red wins 34%, draws 38%, Black wins 29% |
| Average length | 44 moves |
| Share of dated games | 1990-1995: 6% · 1996-2001: 5% · 2002-2008: 3% |
| Best score as Red | Hu Ronghua 77.4% over 31 games |
| Best score as Black | Hu Ronghua 61.7% over 60 games |
| Played most often by | Lü Qin (68 games as Red) · Hu Ronghua (60 games as Black) |
By period
| Period | Games | Share of the period | Red wins | Draws | Black wins |
|---|---|---|---|---|---|
| 1990-1995 | 137 | 6% | 29% | 37% | 34% |
| 1996-2001 | 162 | 5% | 33% | 42% | 25% |
| 2002-2008 | 229 | 3% | 28% | 47% | 25% |
The main replies
| Reply | Games | Red wins | Draws | Black wins |
|---|---|---|---|---|
| R1=2 | 279 | 32% | 47% | 20% |
| P7+1 | 31 | 23% | 45% | 32% |
| R9+1 | 15 | 47% | 13% | 40% |
| R1+1 | 5 | 40% | 0% | 60% |
Best scores with this opening
| Player | Side | Games | Score |
|---|---|---|---|
| Hu Ronghua | Red | 31 | 77.4% |
| Lü Qin | Red | 68 | 67.6% |
| Xu Tianhong | Red | 31 | 59.7% |
| Hu Ronghua | Black | 60 | 61.7% |
| Xu Yinchuan | Black | 32 | 56.2% |
| Lü Qin | Black | 34 | 51.5% |
Three games to replay
- Tang Dan (red) vs Chen Lichun (black) · 2005 · 2005 National Xiangqi Women's Individual Tournament · Black won Replay in the archive
- Zhang Guofeng (red) vs Wang Linna (black) · 2004 · 2004 National Xiangqi Team Championship · Red won Replay in the archive
- Yu Youhua (red) vs Xu Tianhong (black) · 2003 · 2003 National Xiangqi Individual Championship Round 3 · Black won Replay in the archive
A game to replay: Tang Dan against Chen Lichun, 2005
2005 National Xiangqi Women's Individual Tournament · Tang Dan (red) vs Chen Lichun (black)
Black won · 24 moves
The starting position.
Key moments
All the moves
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.
- 10.
- 11.
- 12.
- 13.
- 14.
- 15.
- 16.
- 17.
- 18.
- 19.
- 20.
- 21.
- 22.
- 23.
- 24.
Practise on Xiangqi Arena
You can play against other people or against the computer, solve puzzles, work through lessons and study an archive of master games.